AI Insights · Timothy · January 2022
Top 5 Puzzle Games Performance in Oceania Q4 2021
The top 5 puzzle games in Oceania during Q4 2021 showed varied performance trends in terms of downloads, revenue, and active users, with notable increases in the final weeks of December.
In Q4 2021, Oceania saw significant activity in the puzzle game category on a unified platform. Here’s a breakdown of the performance of the top 5 puzzle games, based on data from Sensor Tower.
Text or Die from Rollic Games experienced fluctuating weekly revenue, peaking at approximately $1K in late September before gradually decreasing to around $450 by mid-December, and then rising again to $692 in the final week of December. Weekly downloads exhibited a downward trend initially, falling from 64.3K to 24.4K by early November, but saw a resurgence towards the end of the quarter, reaching 46.5K. Weekly active users followed a similar pattern, starting at 138.4K and dipping to 71.9K before climbing back to 113.9K by the end of December.
Water Sort Puzzle by IEC GLOBAL PTY LTD showed a gradual decline in weekly revenue from $1.5K in early October to a low of $598 in mid-December, with an uptick to $1.1K in the final week. Downloads decreased from 36.6K in late September to 12.6K by the end of November, but increased to 22.5K in the last week of December. Active users remained relatively stable, fluctuating around 120K to 130K throughout the quarter.
Pull the Pin from Popcore GmbH showed varied weekly revenue, peaking at $312 in early December and ending the quarter at $266. Downloads saw a significant increase from 12.4K in late September to 34.8K in the last week of December. Active users also rose from 39.3K to 104.8K over the quarter.
Wordscapes by PeopleFun, Inc. maintained a consistent weekly revenue around $25K to $31K, with a slight dip to $23.7K in mid-December before ending the quarter at $28.3K. Downloads followed a stable trend initially but saw a notable increase from 13.2K in late November to 27.5K in the last week of December. Active users increased from 206.4K in late September to a peak of 253.7K in the week of December 20.
Parking Jam 3D, also from Popcore GmbH, had a weekly revenue that varied, peaking at $711 in early December before ending the quarter at $633. Downloads showed growth from 14.9K in late September to 21.8K in early December, with a slight dip to 13.9K mid-month, and ending at 17.4K. Active users saw a decline from 50.6K in late September to 40.1K by the end of December.
This data from Sensor Tower provides valuable insights into the performance trends of these popular puzzle games in Oceania during Q4 2021. For more detailed insights, visit Sensor Tower.